

A shame, particularly considering how much success SimCity 4 had with mods. Even aside from the Steam aspect, many major publishers have traditionally been a little wary of heavily associating themselves with mods because of potential legal issues, so it’s possible that the Workshop will largely be populated with a plethora of independent games. It’s true that all three of those are EA products, but it’s a dangerous sign that some of the titles most likely to get a boost from user-generated content are highly unlikely to use this new, user-friendly service. The new SimCity, which is reportedly likely to gain mod support sometime after launch, is unlikely to support Steam Workshop simply because, as an ea game, it’s unlikely to turn up on Steam. I also believe Fedora is officially support now also, which means redhat by proxy and any Fedora derivatives. If it is indeed an ubuntu based derivative of linux, then there is support. The same goes for The Sims 3, which is still going strong. 1 May we ask what the distribution is Maybe someone here may be able to assist with the 'complex and repetitious workarounds'. UserScript // author Sycam Inc (origionally Alvaro) // name Enhanced Steam Workshop Downloader // description Adds an extra button to download, supports. The last part is the Id of the mod so it knows which one. The second part is the game we want the mod for. Dragon Age: Origins has a sizeable modding community, despite the game’s lack of direct support for mods, but – age notwithstanding – I’d be surprised if it ever turned up on there. The first part of the above tells steam we want to download a workshop mod.

Second: this is a problem, because there are publishers out there which would doubtless rather focus on their own digital distribution platforms than give you a reason to shop on Steam.
